From news-rocq.inria.fr!univ-lyon1.fr!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!newsfeed.internetmci.com!chi-news.cic.net!news.wctc.net!spcuna!news.stormking.com!mpn@ifm.liu.se Mon Nov 6 15:12:58 1995 Article: 2797 of rec.games.corewar Path: news-rocq.inria.fr!univ-lyon1.fr!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!newsfeed.internetmci.com!chi-news.cic.net!news.wctc.net!spcuna!news.stormking.com!mpn@ifm.liu.se From: mpn@ifm.liu.se (Magnus Paulsson) Newsgroups: rec.games.corewar Subject: Re: Strategy Date: 4 Nov 1995 19:27:45 -0500 Organization: Storm King Ind. Inc. Lines: 74 Sender: server@news.stormking.com Distribution: world Message-ID: <199511050010.BAA14273@ifm.liu.se> Reply-To: mpn@ifm.liu.se NNTP-Posting-Host: valhalla.stormking.com Originator: corewar-l@stormking.com >In article <199511021118.MAA23122@ifm.liu.se> mpn@ifm.liu.se (Magnus Paulsson) >writes: > >> A question to the oldtimers, was it better or worse in the 88' days? >> I want more complex warriors. > >> - Magnus Paulsson > >It was worse. There was no such thing as silk paper, so even Agony was too >complex to stay on the hill for as long as Agony II did. Imp-stones seemed >to dominate, and anything else had to be pretty good against imp-rings. > >Since I started playing, in the days of Flash Paper, there has been lots of >complaining about dumb programs that beat up on intelligent ones. >Complexity doesn't seem to work, unless what you have a *very* effective >way of killing most programs. Fighting against stones tends to keep things >really small. > >And since MyZizzor beats up on all the new paper-imp combo's very >effectively, there really isn't much of a need for complexity right now, >is there? :-) > >MyZizzor is actually *very* sophisticated overall. It's just that most of >its components have been around for a long time. > >- Steven Morrell I've thought a bit about why some strategys work and some don't. Long programs don't work unless they are fast, and you can't get above 0.8c (about) and still have a good spread of the bombing/scaning. This gives something of a limit for scanners of (about) 15 bytes at 0.67 c, depends on what kind of bombs that you use and soforth. (Stones use weaker bombs and have to be shorter to make up for it (but multiple processes can survive a paper sometimes)) Now I thought that a 0.5 c scanner should be competetive if it's length is shorter than (about) 10 bytes, now the bomb should be a spl carpet to be realy effective (a scanning vamp is no use for 0.5 c). Then a two pass coreclear to finish of would make it a real pain for most of the warriors on the hill. Then after a couple of tries I got it working, but only 100 points on the hill. :-( and a few hours wasted. - Magnus Paulsson enjoy, if you can understand this easily, send a mail and you mighy win a ..... color radio! And if you can get it to skip it's own bombs, change the author line and send it to Pizza. ;redcode-94 ;name myTiny ;author Paulsson ;strategy Carpet bomber, 11'th try. ;strategy Have you ever seen a mod 8 carpet bomber with ;strategy spl/dat coreclear in 8 bytes? ;strategy To bad it get's stuck on decoys and djn strams :-( ;strategy and it's own bombs :-( ;strategy Submitted: 5 November 95 ;assert CORESIZE > 1 ;kill myTiny org st st add.a #8*3,*b1 jmz.f st,*ptr ptr mov.ab #-1,1 spl st,0 clear mov.i @st,>ptr+1 jmn.f clear,@ptr+1 dat.f <2667,6 b1 spl #ptr,6