From oversby@marge.zfe.siemens.de Thu Jul 4 09:36:54 1996 Received: by couchey.inria.fr (5.57/Ultrix3.0-C) id AA07734; Thu, 4 Jul 96 09:36:54 +0200 Received: from david.siemens.de (david.siemens.de [146.254.1.1]) by nez-perce.inria.fr (8.7.1/8.7.1) with SMTP id JAA21619 for ; Thu, 4 Jul 1996 09:36:52 +0200 (MET DST) Received: from ztivax.zfe.siemens.de (ztivax.siemens.de) by david.siemens.de with SMTP id AA07383 (5.67a/IDA-1.5 for ); Thu, 4 Jul 1996 09:36:49 +0200 Received: from marge.zfe.siemens.de (marge) by ztivax.zfe.siemens.de with SMTP id AA11830 (5.67a/IDA-1.5 for ); Thu, 4 Jul 1996 09:36:49 +0200 Received: (from oversby@localhost) by marge.zfe.siemens.de (8.6.12/8.6.12) id KAA09674 for Damien.Doligez@inria.fr; Thu, 4 Jul 1996 10:01:44 +0200 From: Ian Oversby ZFE T SE 5 (buchen) Message-Id: <199607040801.KAA09674@marge.zfe.siemens.de> Subject: Poke To: Damien.Doligez@inria.fr Date: Thu, 4 Jul 1996 10:01:44 +0200 (MET DST) X-Mailer: ELM [version 2.4ME+ PL19 (25)] Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Status: R I just thought that I would warn you all that I am thinking of using this little thing as a P-component unless I can get my other idea to work :-> It is probably not very original but never mind. A quick description: It bombs at 0.33c and decrements at 0.33c for 0.66c if the enemy is vulnerable to decrements. The bomb and decrement are each mod-4 for an overall mod-2. When the bombing run is over, the SPL is layed on the DJN line, the loop line is decremented and I think it continues bombing while the core is cleared, probably using DAT. It scores pretty well against Blur, Miro and Torch. Goes about evens against Tornado, TNT and Thermite (why??) and loses really badly against anything with imps or paper in it. Paper is the worst, I think that is what is in Return of the Jedimp. Imp/stones score between 10/50/140 and 10/100/90, I expected them to do better. MyVamp surprised me, scoring 92/102/6. Maybe it is mod-4 (or 8) and my coloured bombs don't decoy it very much. I think it does OK against one-shots as well, against Goliath it scored 86/78/36 and against Goldfinch 81/98/21. ;redcode-94 quiet ;name Poke v0.1 ;author Ian Oversby ;strategy Testing components ;assert 1 stone SPL.B #76, >-76 ; mod-4 loop MOV.I {0+76, 2-76 ADD.F stone, loop DJN.F loop, <-1900 ; SPL is placed here MOV.I 1, <-10 ; for the core-clear for 95 DAT.F $0, $0 rof end