Version 1.03 - Fixed bug: when frozen by ice monster, disappearing monsters (leprechaun or nymph) could hit another time even after disappeared. - Fixed bug: when levitating, time did not advance when moving on objects - Fixed bug: monsters or objects could appear on hidden places - Write | instead of ) in inventory of uncursed unidentified weapons - Moving with "ctrl" in a room now stops when a new monster enters the room - Fixed bug in drinking raise level potion when last exp - Now ask when picking up scroll of scare monster if already experienced - When killed, display rogue and level objects (backspace to redisplay) - Fixed bug: change in polymorphed monsters in mazes was not visible - Changed to be compilable by Camlp5 5.00 strict Version 1.02 - Changed for Camlp5 Version 1.01 - Added option -u for displaying in utf-8 terminals. - Adapted for Camlp4s 4.02 Version 1.00 - Minor bugs fixes and improvements. After many tests, I am relatively happy of the behaviour. In short, it works well. Version 0.03 - Display the list of unidentified things when killed. Version 0.02 - Many bug fixes (never fails now, even after hundreds of plays) and probably a lot of things that I did not write here because I could not be bothered doing it. Version 0.01 features added from initial version of linuxrogue : - Internationalization: speaks English (en), French (fr), French with use of the familias 'tu' (fr-tt), and few (very few) German (de). Note that other languages can be added by editing "rogue.lexicon", "rogue.instr" and "rogue.win". Specific grammatical features can be used in the lexicon. See file "translate.ml". Added option "-lang" to specify language, command "@" to change language while playing, otherwise language is read from variable LANG. - Added command "D" for discovered objects. - Improved wizard interface for adding objects.