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The GlDraw module

open Gl

val color : ?alpha:float -> rgb -> unit

Sets the current color

val index : float -> unit

Sets the current index

val cull_face : face -> unit

Specifies which faces are candidates for culling

val front_face : [`ccw|`cw] -> unit

Specifies wether front faces are clockwise or not

val edge_flag : bool -> unit

val line_width : float -> unit

val line_stipple : ?factor:int -> short -> unit

line_stipple :factor pattern sets the line stipple to the 16-bit integer pattern. Each bit is used factor times

val point_size : float -> unit

val polygon_mode : face:face -> [`fill|`line|`point] -> unit

val polygon_stipple : GlPix.bitmap -> unit

val shade_model : [`flat|`smooth] -> unit

val normal : ?x:float -> ?y:float -> ?z:float -> unit -> unit

val normal3 : vect3 -> unit

glNormal

val rect : point2 -> point2 -> unit
type shape =
  [`line_loop|`line_strip|`lines|`points|`polygon|`quad_strip|`quads
  |`triangle_fan|`triangle_strip|`triangles]

val begins : shape -> unit

val ends : unit -> unit

val vertex : x:float -> y:float -> ?z:float -> ?w:float -> unit -> unit

val vertex2 : point2 -> unit

val vertex3 : point3 -> unit

val vertex4 : point4 -> unit
val viewport : x:int -> y:int -> w:int -> h:int -> unit


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