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The GlMat module

open Gl
type t

val of_raw : [`double] Raw.t -> t

external to_raw : t -> [`double] Raw.t = "%identity"

Those two functions are just the identity, and keep sharing. double Raw.t is a raw array of 16 floating point values representing as 4x4 matrix

val of_array : float array array -> t

val to_array : t -> float array array

val load : t -> unit

val mult : t -> unit

val load_identity : unit -> unit

val push : unit -> unit

val pop : unit -> unit

Push and pop the matrix on the stack

val mode : [`modelview|`projection|`texture] -> unit

val rotate : angle:float -> ?x:float -> ?y:float -> ?z:float -> unit -> unit

val scale : ?x:float -> ?y:float -> ?z:float -> unit -> unit

val translate : ?x:float -> ?y:float -> ?z:float -> unit -> unit

val rotate3 : angle:float -> vect3 -> unit

val scale3 : point3 -> unit

val translate3 : point3 -> unit

val ortho : x:float * float -> y:float * float -> z:float * float -> unit
val frustum : x:float * float -> y:float * float -> z:float * float -> unit


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