type target = [ `vertex_3 | `vertex_4 | `index | `color_4 | `normal | `texture_coord_1 | `texture_coord_2 | `texture_coord_3 | `texture_coord_4 ]
val map1 : target:target -> float * float -> order:int -> [`double] Raw.t -> unit
map1 :target (u1,u2) :order points defines a 1-dimensional map.
order is the number of control points in points
val map2 : target:target -> float * float -> order:int -> float * float -> order:int -> [`double] Raw.t -> unit
map1 :target (u1,u2) order:uorder (v1,v2) order:vorder points
defines a 2-dimensional map.
The number of control points in points is uorder*vorder
val eval_coord1 : float -> unit
val eval_coord2 : float -> float -> unit
Evaluate the maps at given coordinates
val grid1 : n:int -> range:float * float -> unit
val grid2 : n1:int -> range1:float * float -> n2:int -> range2:float * float -> unit
Define 1- and 2-dimensional meshes to the maps
val eval_mesh1 : mode:[`line|`point] -> range:(int * int) -> unit
val eval_mesh2 : mode:[`fill|`line|`point] -> range1:(int * int) -> range2:(int * int) -> unit
val eval_point1 : int -> unit
val eval_point2 : int -> int -> unit
Evaluate meshes at given coordinates
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